Recent Work

 

Environments

 

Futuristic City (WIP)

Arcade City
Arcade City

Arcade City is an environment built using Unity3D's HDRP.

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Street View
Street View

I wanted to make a neon futuristic cityscape, building an environment fora I am conecpting out.

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Aerial View
Aerial View

As it's current stage, these effects are close to the point now where I can begin adding more detail to the models, and move into materials and textures as well.

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Arcade City
Arcade City

Arcade City is an environment built using Unity3D's HDRP.

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Street View Initial Massing
Street View Initial Massing
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Bay View Initial Massing
Bay View Initial Massing
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Aerial View Initial Massing
Aerial View Initial Massing
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Street View Detailed Massing
Street View Detailed Massing
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Bay View Detailed Massing
Bay View Detailed Massing
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Aerial View Detailed Massing
Aerial View Detailed Massing
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Street View Additional Elements
Street View Additional Elements
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Bay View Additional Elements
Bay View Additional Elements
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Aerial View Additional Elements
Aerial View Additional Elements
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Street View In Engine
Street View In Engine
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Bay View In Engine
Bay View In Engine
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Aerial View In Engine
Aerial View In Engine
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Gothic Library

Gothic Library
Gothic Library

The Gothic Library was an exercise in learning the Corona Renderer for 3DS Max

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Desk
Desk

In a limited scope, it was meant to quickly model and render a period piece.

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Upper Balcony
Upper Balcony

Volumetrics were used extensively to bring to life the scene, from both the window and the fireplace.

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Gothic Library
Gothic Library

The Gothic Library was an exercise in learning the Corona Renderer for 3DS Max

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Fireplace Initial Massing
Fireplace Initial Massing
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Desk Initial Massing
Desk Initial Massing
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Balcony Initial Massing
Balcony Initial Massing
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Fireplace 1
Fireplace 1
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Desk 1
Desk 1
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Fireplace 2
Fireplace 2
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Desk 2
Desk 2
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Fireplace 3
Fireplace 3
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Fireplace 4
Fireplace 4
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Desk 3
Desk 3
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Fireplace 5
Fireplace 5
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Fireplace 6
Fireplace 6
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Desk 4
Desk 4
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Balcony 3
Balcony 3
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Fireplace 5
Fireplace 5
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Fireplace 6
Fireplace 6
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Balcony 4
Balcony 4
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Fireplace 7
Fireplace 7
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Fireplace 8
Fireplace 8
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Volume Test
Volume Test
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The Upstart's Dining Room

Head of the Table
Head of the Table

The Upstart's Dinning Room started as an exercise in interior architecture visualization.

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Corner
Corner

As it progressed from concept to it's current iteration, it became more.

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View from Ceiling
View from Ceiling

And it's still not done. This is just the first iteration of this scene. Next is characters and a more story driven lighting setup.

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Head of the Table
Head of the Table

The Upstart's Dinning Room started as an exercise in interior architecture visualization.

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Tabletop Massing
Tabletop Massing
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Room Massing
Room Massing
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Point of View massing
Point of View massing
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Tabletop Detailed Massing
Tabletop Detailed Massing
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Room Massing Detailed
Room Massing Detailed
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Point of View Detailed massing
Point of View Detailed massing
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Tabletop Colored
Tabletop Colored
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Room Colored
Room Colored
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Point of View colored
Point of View colored
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Games

 

Global Game Jam 2015

BFA Thesis Project

Global Game Jam 2018

Character Select 1
Character Select 1

Warp transmission was my game for the 2018 Global Game Jam

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Character Select 2
Character Select 2

All the art assets were made in photoshop

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Credits and Controls
Credits and Controls

I only worked on the art. But without Nick, Brian and Alex, there would be no game.

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Character Select 1
Character Select 1

Warp transmission was my game for the 2018 Global Game Jam

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1/5

Global Game Jam 2017

PopulismTitle
PopulismTitle

Populism was the 2017 Global Game Jam submission.

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Populism 1
Populism 1

It was heavily inspired by a Family Guy skit where Lois was elected Mayor by just saying 9/11.

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Populism 4
Populism 4

Each crowd has different likes and dislikes. Finding that sweet spot where you lie to everyone will eventually get you elected.

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PopulismTitle
PopulismTitle

Populism was the 2017 Global Game Jam submission.

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Ricochet Menu
Ricochet Menu

Ricochet was my 2015 Global Game Jam submission.

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Ricochet Level 1
Ricochet Level 1

The premise is that you are a half man, half spring composite that must launch yourself at the wall looking for the teleporter out.

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Ricochet Final Level
Ricochet Final Level

Very dangerous launch conditions.

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Ricochet Menu
Ricochet Menu

Ricochet was my 2015 Global Game Jam submission.

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1/5
Power Trip Menu
Power Trip Menu

Power Trip is my Senior Year thesis project. Modeled and coded entirely by myself, it is the culmination of a year's worth of effort.

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Power Trip Controls
Power Trip Controls

The controls were an experiment in running and gunning. I wanted players to be able to backpedal and shoot at chasing enemies.

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Power Trip Attributes
Power Trip Attributes

Without their help and criticism, Power Trip would not have been as good as it is.

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Power Trip Menu
Power Trip Menu

Power Trip is my Senior Year thesis project. Modeled and coded entirely by myself, it is the culmination of a year's worth of effort.

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Global Game Jam 2016

IDOD Round Change
IDOD Round Change

IDOD was the 2016 Global Game Jame submission by me and my friend Nick and some work friends of his.

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IDOD 1
IDOD 1

It is a simple tower defense game. Protect the jars, survive until the wave ends.

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IDOD 4
IDOD 4

When all the jars are gone, you lose, but if you can keep them alive until the end of the round, more will replace your lost towers.

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IDOD Round Change
IDOD Round Change

IDOD was the 2016 Global Game Jame submission by me and my friend Nick and some work friends of his.

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CWRU and CIA collaboration

Immunity Menu
Immunity Menu

Immunity was a joint project between the Cleveland Institute of Art's Game Design class and Case Western Reserve's Computer Science department.

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Immunity Credits
Immunity Credits

I was the Project lead, a role that taught me many things about both leadership and teamwork.

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Immunity Brain
Immunity Brain

I also worked on UI, though my designs were eventually simplified by the final iteration.

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Immunity Menu
Immunity Menu

Immunity was a joint project between the Cleveland Institute of Art's Game Design class and Case Western Reserve's Computer Science department.

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About

I'm Adam Keating, and I'm a game designer

I'm also a 3D artist, environment artist, character rigger and more. I've been working with 3D content from one end of the production pipeline to the other, starting with concept art all the way to implementation into game engines like Unreal and Unity. 

From real time to pre-rendered, I love it all. Feel free to download any of the games I've either created alone, or with friends. And there will be more to come.